- Slightly faster blendshape.Blendshape class
- Progress bar when exporting skin weights
- deform.SplitMeshTarget if you are splitting multiply shapes with similar weighting, pass all the shapes at once to SplitMeshTarget. Also added sine fade in out for smoother splits
- some speed improvement for deform.SplitMeshTarget
- geo.get_vertex_indices - slightly faster
- rigs now print out the joints being used when processing
- deform.TransferWeights.transfer_joint_to_joint now works properly/the same as older versions and is much faster on large vertex counts
- some speed improvement for skin import
- new code and duplicate code now automatically opens a tab, avoiding confusion with existing code
- script options are now one line until clicked, making them easier to work with.
- right-click on code to run code group
- Buttons added for smooth weights and average weights
- options ui - dictionary widget
- api.get_surrounding_vertex_indices
Using python api 2 - api.get_skin_influence_names
- api.get_skin_influence_indices
- api.get_skin_influence_dict
- api.get_plug
- geo.get_thing_from_component
- geo.is_a_vertex added
- process.get_code_children
- process.run_script_group
- deform.smooth_skin_weights
- deform.sharpen_skin_weights
- deform.average_skin_weights
- attr.hide_attributes now hides individual axis when giving a double3 like translate, rotate, scale to hide. This solves a bug where channels wouldn't unhide using scripts.
- get_node_editors now returns before erroring in batch mode.
- fix to code sync, where children code wouldn't always appear
- fix to code sync after copy match
- fix to script option where process wouldn't load
- fix sub controls maybe not getting a number in the name
- fix to booleon options losing their data
- process = None can now be removed and the code will continue working
- script options created under an option group will now collapse when hitting the edit button. Before they would just stay open until refreshing the ui.
- reparenting a process would cause the script option to lose the process