Vetala Beta 0.5.2.1
Posted: Tue Sep 21, 2021 12:38 am
- updates
Fixes - Maya file saves in the Vetala data now version up properly.
- Some compatibility with old Vetala processes fixed.
- Fix to TransferWeights when there are zero weights
- Fix to TransferWeights when vert order isn't the same
- attr.connect_visibility fixed when a None value is in the list of target nodes passed in.
- fix to TwistRig setup when there is no top and btm main control. Also a fix for when twist joint has siblings.
- fix to stretchy ribbon.
- fix for progress bar esc
- triangle curve for controls now more centered.
- fix for twist attribute getting applied twist on ik leg
Improvements - rigs_util.create_compression_joint now has a pointConstraint option, default is parentConstraint
- space.BoundingBox now has an ignore invisible option. This will ignore hidden geometry when calculating the bounding box.
- space.orient_z_to_child added
- orient_x_to_child_up_to_surface neg_aim option added
- orient_x_to_child neg_aim option added
- orient_y_to_child neg_aim and up_axis options added and some fixes
- viewport gets paused when Vetala is running. This makes building significantly faster in some cases. Use core.refresh instead of cmds.refresh when needed to update during code run.
- process.set_sub_folder will now set to default when no sub folder given
- attr.StoreData now has an attribute name option. Default is "DATA"
- process.get_data_override added, to easily get the current data override
- blendshape.transfer_blendshape_targets now has a uv space option
- deform.CopyDeformation now has a work in uv space option
- rig.FaceSliders now compensates for different joint scales