Vetala Beta 0.4.01
Posted: Sat Jul 04, 2020 10:57 am
- Added
- Note type added to process options
- shade.delete_shader added
- shade.delete_geo_shaders added
- added a progress bar for loading processes, some projects with lots of processes can get slow, this gives some feedback.
- create_sub_controls added to rigs.SparseRig
Improvements - geo.is_mesh_compatible is working in more cases
- exporting Maya Ascii or Maya Binary in the data will also export control tags
- work done for more responsive process loading
Fixes - Fixes to referenced options
- Filter process name fixes
- rigs.EyeRig set to maintain offset when orientConstraint added
- shade.apply_shader works on full path instead of name only, avoiding some duplicate name issues. This is also a fix to shader data
- shader data import now works with versions
- top level corrective combos now import last in correctives. If working with combos leave them at the top level of the corrective hierarchy so they can re-import properly. This will be fixed so they can be parented in a future release
- Close ui parts related to last process if non-process folder is selected
- right -click run script group in the code is now fixed to not run un-checked code
- temp log used to have bug where if it got to long it would have issues. The system is no longer using a global variable to store this data and can now hold really long logs
- when no version selected in the ui, buttons are hidden
- shape combo ui tag data deselect when no tag selected, before they sometimes stay on
- shape combo ui now works better when loading in a non-unique shape
- fix to process.export_data
- sometimes version files would get named weird to remove them from the ui. The ui now tries to work with this
- rigs_util.create_joint_sharpen fix so it can go negative
- fx.add_follicle_to_curve fix
- Ctrl + d and Ctrl + s no longer affect the main window if the code isn't in focus
- code running through another process now breaks and shows up in the log nicely
- template process tab and settings cleanup