I was wondering if anyone has see these "tags" - for example "pose_L_Shoulder_tag." I haven't seen them before, perhaps it's a 2018 bug? When I delete them everything works fine. While before deletion I can't key/move the character without the skeleton moving without the character, then maya crashing.
Once I reach a certain number of correctives the export seems to start having issues. One pose will create what looks like a double transform into another pose. This is only after the export/import. In the WIP sculpting file it's all fine. The only fix I have at the moment is to - after import - 'sc...
I've noticed that sometimes the file is larger when exported rather than saved. I can't really see a pattern, so I mix between saving and exporting and just keep an eye on the size of the files. What would the cleanest workflow be?