darincook
Posts: 6
Joined: Sat Dec 10, 2016 3:47 pm

Poses Export/Import Issues

Once I reach a certain number of correctives the export seems to start having issues. One pose will create what looks like a double transform into another pose. This is only after the export/import. In the WIP sculpting file it's all fine. The only fix I have at the moment is to - after import - 'sculpt, unsculpt' in the pose manager all down the list. This is after running the process, so far from ideal.

Any help would be very much appreciated.

Darin
louisVottero
Site Admin
Posts: 202
Joined: Sat Aug 29, 2015 8:50 am

Re: Poses Export/Import Issues

This is a known issue.

This starts to happen when poses overlap. The pose tool uses a baked out delta. This is mostly to avoid writing a plugin for it. This means that overlapping poses can adversely affect each other when one delta is calculated before another. For example, if you have a pose on joint_elbow at 90 degress, and then you have another pose at 45 degress. When the poses get imported if the 45 shape gets added and then the 90 shape the delta for the 45 degree shape won't take into account the 90 degree shape. This is bad because the 90 degree shape changes the shape of the mesh even when the elbow is at 45 degrees. However because the 45 degree shape was added in first when importing, its delta wasn't calculated taking into account the 90 degree shape.

One solution for this, is to parent the 45 pose under the 90 pose. You do this by dragging the child pose onto the parent pose. This will insure that the 45 pose is imported after 90, and its delta will then take into account the 90 degree pose.

Parenting a pose under another insures that the parent gets added in before the child, and can help avoid conflicts where a delta is calculated without the deformation of the other pose present.

Return to “Bugs”