Orient Hierarchy works the same as Orient Selected Only, orienting the selected joint plus all of its descendents.
Orient Selected orients just the selected bones
Add Orient Attributes has been improved with some contextuality
- If attributes are added to a joint with no parent or children, that joint will get aim at world x, up at world
- If a joint has children, that joint will get aim at child, up at world
- if a joint has no children, that joint will get aim at local parent, up at parent rotate.
Other changes include
- Ref options now can access process and process.get_option so users can set a string option to set the ref path and then source it in the ref option
- rigs_util.Control.create_xform now has a prefix option
- geo.joints_to_meshes added - this is just a quick test. Eventually it will be used to do fast skin waiting
- rigs_util.create_matejczyk_compression_hinge added. It takes 2 joints from the rig to follow, and 3 joints from the rig to act as a compression. See this tutorial https://www.matejczyktd.com/tutorials, and check out his really cool auto rig.