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by louisVottero
Wed May 10, 2017 3:08 pm
Forum: Help
Topic: pigeon_template code stuck
Replies: 4
Views: 4146
 
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Re: pigeon_template code stuck

Woot! Happy to hear it worked.
by louisVottero
Wed May 10, 2017 9:51 am
Forum: Help
Topic: pigeon_template code stuck
Replies: 4
Views: 4146
 
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Re: pigeon_template code stuck

If you could check: N:/projects/kody/kk01/production/build/rig/process_manager/chr/bird/body/.code/create_rig/create_rig.py for any reload(rigs) or reload(rigs_old) statements. Remove them and restart maya it should work. I check the rigs_old module and its not happening there. It has to be in creat...
by louisVottero
Wed May 10, 2017 9:06 am
Forum: Help
Topic: pigeon_template code stuck
Replies: 4
Views: 4146
 
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Re: pigeon_template code stuck

Is there anything like:

Code: Select all

from vtool.maya_lib import rigs
reload(rigs)  
in the scripts in the Vetala ui?
I will check my code tonight to see, but it looks like something is getting reloaded when it shouldn't.
by louisVottero
Sat Mar 25, 2017 11:47 am
Forum: Help
Topic: process.get_option
Replies: 2
Views: 3412
 
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Re: process.get_option

Sorry for the late reply on this. If you continue to post often I will check the forum more often. check this video out: https://youtu.be/T39U1Mb9BNY Note that you now have to press the edit button to customize options. Vetala uses options to build variables that can be accessed without having to go...
by louisVottero
Wed Mar 15, 2017 10:05 pm
Forum: Beta Releases
Topic: Vetala Rig Beta 0.1.18
Replies: 0
Views: 987
 
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Vetala Rig Beta 0.1.18

Additions LockNodeState class added to attr module. This helps to lock and temporarily unlock all keyable attributes of a node. Joint orientation attributes now have 2nd child up position. This can be used to have first child be aim, and second child be up axis. Mirror Transforms will now unlock at...
by louisVottero
Mon Feb 27, 2017 11:01 pm
Forum: Templates
Topic: Pigeon
Replies: 0
Views: 5437
 
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Pigeon

Here is a link to a pigeon template.

Pigeon Template

Check out the fold slider on CNT_ARM_1_L and CNT_ARM_1_LR
by louisVottero
Fri Feb 24, 2017 11:00 am
Forum: Help
Topic: Export or Save?
Replies: 3
Views: 3725
 
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Re: Export or Save?

Darin,

It could have been that files were saving the wrong way before. For example in beta 0.1.16 the Maya Ascii data would save as Maya Binary but export as Maya Ascii. So when saving, the file name would be goo.ma but it would actually be a .mb.

This is now fixed in beta 0.1.17.
by louisVottero
Fri Feb 24, 2017 10:09 am
Forum: Bugs
Topic: Trello
Replies: 0
Views: 5277
 
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Trello

Work in progress for these bugs can be scene at:

Trello
https://trello.com/cryptidfx

If a bug is reported on the forum, it may get added to the Trello board.
by louisVottero
Fri Feb 24, 2017 10:02 am
Forum: Requests
Topic: Trello
Replies: 0
Views: 7081
 
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Trello

Work in progress for these requests can be scene at:

Trello
https://trello.com/cryptidfx

If something is requested on the forum, it may get added to the Trello board.
by louisVottero
Fri Feb 24, 2017 9:53 am
Forum: Help
Topic: Export or Save?
Replies: 3
Views: 3725
 
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Re: Export or Save?

Save will save the file as is. Export selects the top nodes and sets in the outliner and exports them. Export is meant to have smaller file sizes. Things in the scene that have no connection with the top nodes and sets will not be exported. This usually does a good job of cleaning up extra unneeded ...

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