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by louisVottero
Tue Dec 10, 2019 8:32 pm
Forum: Beta Releases
Topic: Vetala Beta 0.3.6.3
Replies: 0
Views: 1111
 
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Vetala Beta 0.3.6.3

This release fixes the sticky lips in the human template As well as Improvement deform.get_history now stops when it gets past deformer history more consistantly rigs.FkCurveRig now has an aim joints in ribbon option for ribbons geo.faces_to_new_mesh this can be used in tandem with deform.CopyDeform...
by louisVottero
Tue Dec 03, 2019 7:36 am
Forum: Beta Releases
Topic: Vetala Beta 0.3.6.2
Replies: 0
Views: 1211
 
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Vetala Beta 0.3.6.2

This release solves an issue when working in meters If your imported or opened files are in meters your control curves will still import nicely. As a side note If you need to make sure the asset is in meters at the beginning of your process code and at the end Use the following code in your scripts ...
by louisVottero
Fri Nov 29, 2019 5:33 am
Forum: Beta Releases
Topic: Vetala Beta 0.3.6.1
Replies: 0
Views: 1118
 
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Vetala Beta 0.3.6.1

Fresh cut of Vetala with many bug fixes. New: Vetala now uses the control tag to build some automatic pick walking. Use cmds.controller to define custom pick walking. some Ik/Fk matching functionality now exists. Use rigs_util.match_switch_rigs_from_control(control_name) on an ik/fk arm. I just test...
by louisVottero
Wed Oct 02, 2019 3:27 am
Forum: Beta Releases
Topic: Vetala Beta 0.3.5.1
Replies: 2
Views: 731
 
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Re: Vetala Beta 0.3.5

2 bugs fixed

There was a permissions bug
Also accessing sub folders was changing the data type to None . This would corrupt data when accessing data sub folders.
by louisVottero
Tue Oct 01, 2019 2:17 pm
Forum: Beta Releases
Topic: Vetala Beta 0.3.5.1
Replies: 2
Views: 731
 
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Re: Vetala Beta 0.3.5

Working on some bugs that popped up in this release
by louisVottero
Mon Sep 30, 2019 10:11 pm
Forum: Beta Releases
Topic: Vetala Beta 0.3.5.1
Replies: 2
Views: 731
 
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Vetala Beta 0.3.5.1

Notes: Fixes: Auto Complete more consistent Auto Complete Ctrl+S exits completion before, to avoid invoking maya file save Pose arrows no longer have control tags FkCurveRig not building when set_attach_joints(False) Option Title and Option group can't have the same name fix Option Scripts copy prop...
by louisVottero
Thu Sep 26, 2019 9:45 pm
Forum: Help
Topic: How to setup head follow on the eye look control
Replies: 1
Views: 5675
 
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Re: How to setup head follow on the eye look control

If it doesn't work on your setup might just be a matter of editing 1 or 2 things
by louisVottero
Thu Sep 26, 2019 9:36 pm
Forum: Help
Topic: How to setup head follow on the eye look control
Replies: 1
Views: 5675
 
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How to setup head follow on the eye look control

On the human template run this code after the face and body combine from vtool.maya_lib import space from vtool.maya_lib import attr space.create_multi_follow(['CNT_SUB_GROUND_2_C','CNT_SUB_HEAD_2_C'], 'xform_CNT_EYES_1_C', 'CNT_EYES_1_C', attribute_name = 'headFollow') cmds.connectAttr('follow_xfor...
by louisVottero
Wed Aug 21, 2019 12:30 pm
Forum: Bugs
Topic: rig_mouth_open_combos.py from template never finishes
Replies: 2
Views: 5542
 
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Re: rig_mouth_open_combos.py from template never finishes

its using the old:

Code: Select all

from vtool.maya_lib import util
you should remove that line and change anywhere it says

Code: Select all

util.
to

Code: Select all

deform.
by louisVottero
Mon Jun 10, 2019 11:37 pm
Forum: Help
Topic: Corrective Mirroring
Replies: 1
Views: 3634
 
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Re: Corrective Mirroring

Yes, in cases where the tool can't find the mirror automatically you can edit the pose. You would mirror the pose... which will create the bad right pose, but at least it gives you the pose node, on the proper joint etc Select the new pose, created after mirroring... it might already be selected In ...

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