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by louisVottero
Thu Jun 06, 2019 12:28 am
Forum: Help
Topic: Face Process freezes on rig
Replies: 5
Views: 5837
 
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Re: Face Process freezes on rig

Also on line 39

Code: Select all

deltaGeo = util.chad_extract_shape("skull_cutup_head_C", shape)
to

Code: Select all

deltaGeo = deform.chad_extract_shape("skull_cutup_head_C", shape)
by louisVottero
Thu Jun 06, 2019 12:23 am
Forum: Help
Topic: Face Process freezes on rig
Replies: 5
Views: 5837
 
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Re: Face Process freezes on rig

on line 19
change:

Code: Select all

deltaGeo = util.chad_extract_shape("skull_cutup_head_C", shape)
to

Code: Select all

deltaGeo = deform.chad_extract_shape("skull_cutup_head_C", shape)
by louisVottero
Wed Jun 05, 2019 9:34 am
Forum: Help
Topic: Face Process freezes on rig
Replies: 5
Views: 5837
 
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Re: Face Process freezes on rig

This is using the human template found on the forum?

I'll take a look at it and update.

Could you post the error you are getting as well? Maybe there is an easy solution

Regards
by louisVottero
Sat May 11, 2019 11:09 am
Forum: Help
Topic: Warning: Maya cant save
Replies: 1
Views: 3638
 
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Re: Warning: Maya cant save

I haven't tested Vetala with the student version. There may be something about it that doesn't allow saving through python code.
by louisVottero
Thu Apr 25, 2019 10:55 pm
Forum: Help
Topic: Creating New Process Options
Replies: 1
Views: 3518
 
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Re: Creating New Process Options

You have to turn on the edit button on the bottom right hand corner

Then right click in empty space to get the create menu
by louisVottero
Fri Apr 12, 2019 12:52 pm
Forum: Help
Topic: donwloading latest vetala 0.3.2.3
Replies: 1
Views: 3587
 
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Re: donwloading latest vetala 0.3.2.3

Hey Agustine

You have permissions to download

You can find the download attached to this post
viewtopic.php?f=10&t=152
by louisVottero
Tue Feb 19, 2019 10:22 pm
Forum: Beta Releases
Topic: Vetala Beta 0.3.2.3
Replies: 3
Views: 785
 
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Re: Vetala Beta 0.3.2.3

One more update above, this one sets IkAppendageRig.right_side_fix = True.
Double checked the code before posting.

version set to Vetala Beta 0.3.2.3
by louisVottero
Sat Feb 16, 2019 11:22 pm
Forum: Beta Releases
Topic: Vetala Beta 0.3.2.3
Replies: 3
Views: 785
 
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Vetala Beta 0.3.2.2

The beta is now upped to 0.3.2.2 fixes in this version transfer_joint_to_joint has been reverted to older code. transfer_joint_to_joint_fast has been cleaned up, might not be so fast anymore :(. Will test, should be faster on meshes with more than 30000 verts. The scripts getting hidden when pressin...
by louisVottero
Sat Feb 09, 2019 8:08 am
Forum: Beta Releases
Topic: Vetala Beta 0.3.2.3
Replies: 3
Views: 785
 
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Vetala Beta 0.3.2.1

For those who downloaded vetala beta 3.2 there is a new update with a fix a bug with splitting blendshapes

The bug saw joint weight not computed properly

The files above have been updated, and the version switched to 3.2.1
by louisVottero
Sat Feb 02, 2019 12:24 am
Forum: Beta Releases
Topic: Vetala Beta 0.3.2.3
Replies: 3
Views: 785
 
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Vetala Beta 0.3.2.3

Improved Slightly faster blendshape.Blendshape class Progress bar when exporting skin weights deform.SplitMeshTarget if you are splitting multiply shapes with similar weighting, pass all the shapes at once to SplitMeshTarget. Also added sine fade in out for smoother splits some speed improvement for...

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